3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
- Length: 419 pages
- Edition: 2
- Language: English
- Publisher: Focal Press
- Publication Date: 2009-06-10
- ISBN-10: 0240811488
- ISBN-13: 9780240811482
- Sales Rank: #2906293 (See Top 100 Books)
Finally the eagerly-awaited next edition of Luke Ahearn’s cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.
New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area – war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well – smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images.
- Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
- Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
- Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book – all the tools you need in one place!
- Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
Table of Contents
Chapter 1: A Basic (Game) Art Education
Chapter 2: A Brief Orientation to Computer Graphic Technology
Chapter 3: Shaders and Materials
Chapter 4: Prepping for Texture Creation
Chapter 5: The Sci-Fi Setting
Chapter 6: The Urban Setting
Chapter 7: The Outdoor Setting
Chapter 8: Game Effects
Chapter 9: Normal Maps and Multi-Pass Shaders