3D Graphics for Game Programming Front Cover

3D Graphics for Game Programming

  • Length: 330 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2011-02-17
  • ISBN-10: 1439827370
  • ISBN-13: 9781439827376
  • Sales Rank: #2156980 (See Top 100 Books)
Description

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book

Table of Contents

Chapter 1 Modeling in Game Production
Chapter 2 Vertex Processing
Chapter 3 Rasterization
Chapter 4 Fragment Processing and Output Merging
Chapter 5 Illumination and Shaders
Chapter 6 Parametric Curves and Surfaces
Chapter 7 Shader Models
Chapter 8 Image Texturing
Chapter 9 Bump Mapping
Chapter 10 Advanced Texturing
Chapter 11 Character Animation
Chapter 12 Physics-based Simulation

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