3D Printing: Breakthroughs in Research and Practice
- Length: 417 pages
- Edition: 1
- Language: English
- Publisher: IGI Global
- Publication Date: 2016-10-06
- ISBN-10: 1522516778
- ISBN-13: 9781522516774
- Sales Rank: #11401601 (See Top 100 Books)
The advancement of modern technology has allowed for impressive developments in manufacturing processes. Out of these developments, 3D printing has emerged as a new method.
3D Printing: Breakthroughs in Research and Practice is a comprehensive reference source for the latest research and advances on 3D printing processes, technologies, and methods. Highlighting emerging perspectives on manufacturing and industrial applications, this book is ideally designed for professionals, practitioners, students, and researchers interested in the latest developments and uses of 3D printing.
Table of Contents
Section 1: Fundamental Concepts and Design Methodologies
Chapter 1: A Review on Fabricating Procedures in Rapid Prototyping
Chapter 2: Surface Characterization in Fused Deposition Modeling
Chapter 3: 3D Printing and Actor-Network Theory
Chapter 4: Exploiting 3D Medical Equipment Simulations to Support Biomedical Engineering Academic Courses
Chapter 5: 2D and 3D Visual Attention for Computer Vision
Chapter 6: Integration of Legal Aspects in 3D Cadastral Systems
Chapter 7: Where Is the Missing Matter?
Section 2: Technologies and Applications
Chapter 8: Laser Additive Manufacturing
Chapter 9: Laser Metal Deposition Process
Chapter 10: Laser Additive Manufacturing in Surface Modification of Metals
Chapter 11: Transiting between Representation Technologies and Teaching/Learning Descriptive Geometry
Chapter 12: Tool Wear and Surface Integrity Analysis of Machined Heat Treated Selective Laser Melted Ti-6Al-4V
Chapter 13: The Use of the Terrestrial Photogrammetry in Reverse Engineering Applications
Chapter 14: Fashion-Technology and Change in Product Development and Consumption for the High-End Menswear Sector
Section 3: Critical Issues and Emerging Trends
Chapter 15: Should I Try Turning It Off and On Again?
Chapter 16: Challenges of Semantic 3D City Models
Chapter 17: Curricular Collaborations
Chapter 18: The Importance of Being Honest
Chapter 19: Computational Design and Built Environments
Chapter 20: Towards ProGesture, a Tool Supporting Early Prototyping of 3D-Gesture Interaction