98-374 MTA Gaming Development Fundamentals Front Cover

98-374 MTA Gaming Development Fundamentals

  • Length: 216 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-05-06
  • ISBN-10: 1118359895
  • ISBN-13: 9781118359891
  • Sales Rank: #1930340 (See Top 100 Books)
Description

98-374 MTA Gaming Development Fundamentals (Microsoft Official Academic Course)
The Microsoft Technology Associate certification (MTA) curriculum helps instructors teach and validate fundamental technology concepts with a foundation for sudents’ careers as well as the confidence they need to succeed in advanced studies. Through the use of MOAC MTA titles you can help ensure your students future success in and out of the classroom.This MTA text covers the following Gaming Development vital fundamental skills:
• Understand Game Design
• Understand Hardware
• Understand Graphics
• Understand Animation
Click here to learn more about the Microsoft Technology Associate (MTA), a new and innovative certification track designed to provide a pathway for future success in technology courses and careers.

Table of Contents

Lesson 1: Ideating and Conceptualizing a Game
Exam Objective Matrix
Key Terms
Ideating a Game
Creating the Game Concept
Skill Summary
Knowledge Assessment
Case Scenarios

Lesson 2: Identifying and Managing Game Requirements
Exam Objective Matrix
Key Terms
Identifying Basic Game Requirements
Identifying Game Performance Requirements
Skill Summary
Knowledge Assessment
Case Scenarios

Lesson 3: Creating the Game Output Design
Exam Objective Matrix
Key Terms
Creating the Visual Design
Deciding the Output Parameters
Skill Summary
Knowledge Assessment
Case Scenarios

Lesson 4: Designing Specific Game Components
Exam Objective Matrix
Key Terms
Designing Game States and Loops
Designing Objects and Characters
Designing Physics-Based Animations
Skill Summary
Knowledge Assessment
Case Scenarios

Lesson 5: Developing the Game User Interface (UI)
Exam Objective Matrix
Key Terms
Managing the UI Assets
Programming the UI Game States
Programming the UI Access Mechanisms
Skill Summary
Knowledge Assessment
Case Scenarios

Lesson 6: Developing the Game Functionality
Exam Objective Matrix
Key Terms
Programming the Components
Handling Game Data
Skill Summary
Knowledge Assessment
Case Scenarios

To access the link, solve the captcha.