ActionScript for Multiplayer Games and Virtual Worlds
- Length: 312 pages
- Edition: 1
- Language: English
- Publisher: New Riders Press
- Publication Date: 2009-08-02
- ISBN-10: 0321643364
- ISBN-13: 9780321643360
- Sales Rank: #2820083 (See Top 100 Books)
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!
ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
- How to connect users to achieve real-time interaction
- When to make decisions on the server versus the game client
- Time synchronization techniques
- How to use dead reckoning smoothing to hide network latency
- About tile-based games the isometric view
- Techniques for customizing and rendering avatars in a virtual world
In addition, you’ll learn everything that goes into building:
- A real-time multiplayer tank battle game
- A real-time multilayer cooperative game
- A virtual world
Table of Contents
Chapter 1. Web Game Landscape
Chapter 2. Connecting Users
Chapter 3. Security: You vs. Everyone Else
Chapter 4. Introducing ElectroServer
Chapter 5. Chat
Chapter 6. Where Decisions are Made
Chapter 7. Real-time Movement
Chapter 8. Lobby System
Chapter 9. Real-time Tank Game
Chapter 10. Tile-based Games
Chapter 11. Cooperative Game Play
Chapter 12. Isometric View
Chapter 13. Avatars
Chapter 14. Virtual Worlds
Chapter 15. Buddies and Relationships
Chapter 16. User Homes