Advanced Methods in Computer Graphics: With examples in OpenGL Front Cover

Advanced Methods in Computer Graphics: With examples in OpenGL

  • Length: 325 pages
  • Edition: 2012
  • Publisher:
  • Publication Date: 2012-03-31
  • ISBN-10: 1447123395
  • ISBN-13: 9781447123392
  • Sales Rank: #5419210 (See Top 100 Books)
Description

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Table of Contents

Chapter 1: Introduction
Chapter 2: Mathematical Preliminaries
Chapter 3: Scene Graphs
Chapter 4: Skeletal Animation
Chapter 5: Quaternions
Chapter 6: Kinematics
Chapter 7: Curves and Surfaces
Chapter 8: Mesh Processing
Chapter 9: Collision Detection

To access the link, solve the captcha.