An Interdisciplinary Introduction to Image Processing
- Length: 544 pages
- Edition: 1
- Language: English
- Publisher: The MIT Press
- Publication Date: 2012-04-27
- ISBN-10: 0262017164
- ISBN-13: 9780262017169
- Sales Rank: #1009813 (See Top 100 Books)
This book explores image processing from several perspectives: the creative, the theoretical (mainly mathematical), and the programmatical. It explains the basic principles of image processing, drawing on key concepts and techniques from mathematics, psychology of perception, computer science, and art, and introduces computer programming as a way to get more control over image processing operations. It does so without requiring college-level mathematics or prior programming experience. The content is supported by PixelMath, a freely available software program that helps the reader understand images as both visual and mathematical objects.
The first part of the book covers such topics as digital image representation, sampling, brightness and contrast, color models, geometric transformations, synthesizing images, stereograms, photomosaics, and fractals. The second part of the book introduces computer programming using an open-source version of the easy-to-learn Python language. It covers the basics of image analysis and pattern recognition, including edge detection, convolution, thresholding, contour representation, and K-nearest-neighbor classification. A chapter on computational photography explores such subjects as high-dynamic-range imaging, autofocusing, and methods for automatically inpainting to fill gaps or remove unwanted objects in a scene. Applications described include the design and implementation of an image-based game. The PixelMath software provides a “transparent” view of digital images by allowing the user to view the RGB values of pixels by zooming in on an image. PixelMath provides three interfaces: the pixel calculator; the formula page, an advanced extension of the calculator; and the Python window.
Table of Contents
Part I IMAGES AND FORMULAS
Chapter 1 Introduction
Chapter 2 Getting Started
Chapter 3 Brightness and Contrast
Chapter 4 Controlling Color
Chapter 5 Geometric Transformations
Chapter 6 Geometric Distortions
Chapter 7 Synthesizing Images
Chapter 8 Stereograms
Chapter 9 Images Within Images
Chapter 10 Filtering
Part II IMAGES AND PROGRAMS
Chapter 11 Introducing Python
Chapter 12 Basics of Python
Chapter 13 Control Structures: Conditionals and Repetition
Chapter 14 Data Structures
Chapter 15 Creating Functions
Chapter 16 Programming Techniques
Chapter 17 Image Analysis
Chapter 18 Pattern Recognition
Chapter 19 Computational Photography
Chapter 20 Selected Applications
Appendix A Calculator Formulas
Appendix B Quick Reference—PixelMath Formulas
Appendix C Python Glossary
Appendix D Troubleshooting
Appendix E Graphical User Interfaces