Android Studio New Media Fundamentals
- Length: 142 pages
- Edition: 1st ed. 2015
- Language: English
- Publisher: Apress
- Publication Date: 2015-10-30
- ISBN-10: 1484216407
- ISBN-13: 9781484216408
- Sales Rank: #5374696 (See Top 100 Books)
Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important.
What You Will Learn
- What are the primary genres of new media content production
- What new media assets Android Studio supports
- What are the concepts behind new media content production
- How to Install and use GIMP, Inkscape, and Audacity software
- How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development
Audience
Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.
Table of Contents
Chapter 1: Enhancing Android Apps: Using New Media Assets
Chapter 2: Digital Images: Concepts and Terminology
Chapter 3: Digital Image Assets: Data Footprint Optimization
Chapter 4: Digital Audio: Concepts and Terminology
Chapter 5: Digital Audio Assets: Data Footprint Optimization
Chapter 6: Digital Video: Concepts and Terminology
Chapter 7: Digital Video Assets: Data Footprint Optimization
Chapter 8: Digital Illustration: Concepts and Terminology
Chapter 9: Digital Illustration: Data Footprint Optimization
Chapter 10: 3D New Media: Concepts and Terminology
Chapter 11: 3D New Media: Data Formats and Platforms
Chapter 12: Referencing New Media Assets in Android Studio