Babylon.JS Essentials Front Cover

Babylon.JS Essentials

  • Length: 102 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-04-06
  • ISBN-10: 1785884794
  • ISBN-13: 9781785884795
  • Sales Rank: #2822210 (See Top 100 Books)
Description

Book Description

Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS.

Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.

What You Will Learn

  • Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines
  • Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture
  • Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects
  • Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation
  • Manage, create, and spatialize audio tracks in 3D scenes
  • Go further with the Babylon.js framework to create actions on events
  • Create rendering effects provided by the Babylon.js framework, such as post-processes

Authors

Julien Moreau-Mathis

Julien Moreau-Mathis is a fan of 3D development. He started working with 3D development at the age of 17 and created a C++ framework named Community Play 3D. Now, he is a developer at Microsoft and he takes immense pleasure in being a part of the Babylon.js team.

Table of Contents

Chapter 1 Babylon.js and the TypeScript Language
Chapter 2 The Fundamentals of Babylon.js and Available Tools
Chapter 3 Create, Load, and Draw 3D Objects on the Screen
Chapter 4 Using Materials to Customize 3D Objects Appearance
Chapter 5 Create Collisions on Objects
Chapter 6 Manage Audio in Babylon.js
Chapter 7 Defining Actions on Objects
Chapter 8 Add Rendering Effects Using Built-in Post-processes
Chapter 9 Create and Play Animations

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