Becoming a Video Game Artist: From Portfolio Design to Landing the Job Front Cover

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

  • Length: 247 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-08-03
  • ISBN-10: 1138824933
  • ISBN-13: 9781138824935
  • Sales Rank: #2060500 (See Top 100 Books)
Description

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

Table of Contents

Chapter 1: Introduction
Chapter 2: General Concepts and Skills
Chapter 3: Introduction to Being an Animator
Chapter 4: Introduction to Being a Character Artist
Chapter 5: Introduction to Being a Concept Artist
Chapter 6: Introduction to Being an Environment Artist
Chapter 7: Introduction to Being Technical Artist
Chapter 8: Introduction to Being a User Interface Artist
Chapter 9: Introduction to Being a Visual Effects Artist
Chapter 10: General Portfolio Theory and Application
Chapter 11: Crafting an Animation Portfolio
Chapter 12: Crafting a Character Art Portfolio
Chapter 13: Crafting a Concept Art Portfolio
Chapter 14: Crafting an Environmental Art Portfolio
Chapter 15: Crafting a Technical Art Portfolio
Chapter 16: Crafting a User Interface Artist Portfolio
Chapter 17: Crafting a Visual Effects Art Portfolio
Chapter 18: Application and Interviewing

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