Beginning Android Games, 3rd Edition
- Length: 605 pages
- Edition: 3rd ed.
- Language: English
- Publisher: Apress
- Publication Date: 2015-03-25
- ISBN-10: 1484204735
- ISBN-13: 9781484204733
- Sales Rank: #2590954 (See Top 100 Books)
Learn all of the basics needed to join the ranks of successful Android game developers. You’ll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You’ll Learn
- Gain the fundamentals of game programming in the context of the Android platform
- Use Android’s APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Table of Contents
Chapter 1: An Android in Every Home
Chapter 2: First Steps with Android Studio
Chapter 3: Game Development 101
Chapter 4: Android for Game Developers
Chapter 5: An Android Game Development Framework
Chapter 6: Mr. Nom Invades Android
Chapter 7: OpenGL ES: A Gentle Introduction
Chapter 8: 2D Game Programming Tricks
Chapter 9: Super Jumper: A 2D OpenGL ES Game
Chapter 10: OpenGL ES: Going 3D
Chapter 11: 3D Programming Tricks
Chapter 12: Android Invaders: The Grand Finale
Chapter 13: Going Native with the NDK
Chapter 14: Marketing and Monetizing
Chapter 15: Publishing Your Game