Beginning Game Programming, 4th Edition Front Cover

Beginning Game Programming, 4th Edition

  • Length: 448 pages
  • Edition: 4th
  • Publisher:
  • Publication Date: 2014-06-25
  • ISBN-10: 1305258959
  • ISBN-13: 9781305258952
  • Sales Rank: #1595167 (See Top 100 Books)
Description

This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You’ll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you’re new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today’s standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.

Table of Contents

PART I: INTRODUCTION TO WINDOWS AND DIRECTX
Chapter 1 Getting Started with Windows
Chapter 2 Listening to Windows Messages
Chapter 3 Initializing Direct3D

PART II: GAME PROGRAMMING TOOLBOX
Chapter 4 Drawing Bitmaps
Chapter 5 Getting Input with the Keyboard, Mouse, and Controller
Chapter 6 Drawing and Animating Sprites
Chapter 7 Transforming Sprites
Chapter 8 Detecting Sprite Collisions
Chapter 9 Printing Text
Chapter 10 Scrolling the Background
Chapter 11 Playing Audio
Chapter 12 Learning the Basics of 3D Rendering
Chapter 13 Rendering 3D Model Files
Chapter 14 The Anti-Virus Game

PART III: APPENDIXES
Appendix A: Configuring Visual Studio 2013
Appendix B: Chapter Quiz Answers

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