Beginning iOS 7 Development: Exploring the iOS SDK Front Cover

Beginning iOS 7 Development: Exploring the iOS SDK

  • Length: 720 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-03-19
  • ISBN-10: 143026022X
  • ISBN-13: 9781430260226
  • Sales Rank: #2111740 (See Top 100 Books)
Description

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.

There’s coverage of brand-new technologies, including a new chapter on Apple’s Sprite Kit framework for game development, as well as significant updates to existing material. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Filled with examples
  • Best practices for optimizing your code and delivering great user experiences
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • What and how to use Table Views
  • How to draw to the screen using Core Graphics
  • What geo app development features the new iOS brings to the iPhone
  • How to get your app to work with iCloud and more

Who this book is for

This book is for aspiring iPhone app developers, new to the iOS SDK.  Some prior experience with Objective-C is recommended but not required.

Table of Contents

Chapter 1: Welcome to the Jungle
Chapter 2: Appeasing the Tiki Gods
Chapter 3: Handling Basic Interaction
Chapter 4: More User Interface Fun
Chapter 5: Autorotation and Autosizing
Chapter 6: Multiview Applications
Chapter 7: Tab Bars and Pickers
Chapter 8: Introduction to Table Views
Chapter 9: Navigation Controllers and Table Views
Chapter 10: Collection View
Chapter 11: iPad Considerations
Chapter 12: Application Settings and User Defaults
Chapter 13: Basic Data Persistence
Chapter 14: Documents and iCloud
Chapter 15: Grand Central Dispatch, Background Processing, and You
Chapter 16: Drawing with Core Graphics
Chapter 17: Getting Started with Sprite Kit
Chapter 18: Taps, Touches, and Gestures
Chapter 19: Where Am I? Finding Your Way with Core Location and Map Kit
Chapter 20: Whee! Gyro and Accelerometer!
Chapter 21: The Camera and Photo Library
Chapter 22: Application Localization

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