Beginning iPhone Development with Swift 3: Exploring the iOS SDK, 3rd Edition
- Length: 774 pages
- Edition: 3rd ed.
- Language: English
- Publisher: Apress
- Publication Date: 2016-12-25
- ISBN-10: 1484222229
- ISBN-13: 9781484222225
- Sales Rank: #1740460 (See Top 100 Books)
Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.
In this third edition of the best selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features.
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What You Will Learn
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Utilizing Swift playgrounds
- Best practices for optimizing your code and delivering great user experiences<
- What data persistence is, and why it’s important
- Get started with building cool, crisp user interfaces
- How to display data in Table Views
- How to draw to the screen using Core Graphics
- How to use iOS sensor capabilities to map your world
- How to get your app to work with iCloud and more
Who This Book is For
Anyone who wants to start developing for iPhone and iPad.
Table of Contents
Chapter 1: Getting to Know the iOS Landscape
Chapter 2: Writing Our First App
Chapter 3: Basic User Interactions
Chapter 4: Adding Intermediate Level User Interactions
Chapter 5: Working with Device Rotations
Chapter 6: Creating a Multiview Application
Chapter 7: Using Tab Bars and Pickers
Chapter 8: Introducing Table Views
Chapter 9: Adding Navigation Controllers to Table Views
Chapter 10: Collection Views
Chapter 11: Split Views and Popovers for iPad Apps
Chapter 12: App Customization with Settings and Defaults
Chapter 13: Persistence: Saving Data Between App Launches
Chapter 14: Documents and iCloud
Chapter 15: Multithreaded Programming Using Grand Central Dispatch
Chapter 16: Graphics and Drawing
Chapter 17: Simple Games Using SpriteKit
Chapter 18: Taps, Touches, and Gestures
Chapter 19: Determining Location
Chapter 20: Device Orientation and Motion
Chapter 21: Using the Camera and Accessing Photos
Chapter 22: Translating Apps Using Localization
Appendix A: An Introduction to Swift