Beginning Microsoft Kinect for Windows SDK 2.0: Motion and Depth Sensing for Natural User Interfaces
- Length: 297 pages
- Edition: 1st ed.
- Language: English
- Publisher: Apress
- Publication Date: 2017-08-12
- ISBN-10: 1484223152
- ISBN-13: 9781484223154
- Sales Rank: #1404702 (See Top 100 Books)
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.
Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn
- Set up Kinect 2 and a workspace for Kinect application development
- Access audio, color, infrared, and skeletal data streams from Kinect
- Use gesture and speech recognition
- Perform computer vision manipulations on image data streams
- Develop Windows Store apps and Unity3D applications with Kinect 2
- Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For
Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Table of Contents
Chapter 1: Getting Started
Chapter 2: Understanding How the Kinect Works
Chapter 3: Working with Image Data Sources
Chapter 4: Audio & Speech
Chapter 5: Body & Face Tracking
Chapter 6: Computer Vision & Image Processing
Chapter 7: Game Development with Unity
Chapter 8: Miscellaneous Tools
Appendix A: Windows 10 & Universal Windows Platform