Beginning Programming with Java For Dummies, 4th Edition
- Length: 480 pages
- Edition: 4
- Language: English
- Publisher: For Dummies
- Publication Date: 2014-06-23
- ISBN-10: 1118407814
- ISBN-13: 9781118407813
- Sales Rank: #464217 (See Top 100 Books)
A practical introduction to programming with Java
Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You’ll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques.
Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you’re just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You’ll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. Topics include:
- Learn the language with sample programs and the Java toolkit
- Familiarize yourself with decisions, conditions, statements, and information overload
- Differentiate between loops and arrays, objects and classes, methods and variables
The book also contains links to additional resources, other programming languages, and guidance as to the most useful classes in the Java API. If you’re new to programming languages, Beginning Programming with Java For Dummies, 4th Edition provides the instruction and practice you need to become a confident Java programmer.
Table of Contents
Part I – Getting Started with Java Programming
Chapter 1. Getting Started
Chapter 2. Setting Up Your Computer
Chapter 3. Running Programs
Part II – Writing Your Own Java Programs
Chapter 4. Exploring the Parts of a Program
Chapter 5. Composing a Program
Chapter 6. Using the Building Blocks: Variables, Values, and Types
Chapter 7. Numbers and Types
Chapter 8. Numbers? Who Needs Numbers?
Part III – Controlling the Flow
Chapter 9. Forks in the Road
Chapter 10. Which Way Did He Go?
Chapter 11. How to Flick a Virtual Switch
Chapter 12. Around and Around It Goes
Chapter 13. Piles of Files: Dealing with Information Overload
Chapter 14. Creating Loops within Loops
Chapter 15. The Old Runaround
Part IV – Using Program Units
Chapter 16. Using Loops and Arrays
Chapter 17. Programming with Objects and Classes
Chapter 18. Using Methods and Variables from a Java Class
Chapter 19. Creating New Java Methods
Chapter 20. Oooey GUI Was a Worm
Part V – The Part of Tens
Chapter 21. Ten Websites for Java
Chapter 22. Ten Useful Classes in the Java API