Beginning Xcode Front Cover

Beginning Xcode

  • Length: 552 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-03-04
  • ISBN-10: 1430257431
  • ISBN-13: 9781430257431
  • Sales Rank: #1154606 (See Top 100 Books)
Description

Xcode is Apple’s Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple’s latest Xcode 5 and includes a wide variety of exciting projects to build.

So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK.

You’ll learn:

  • How to build iOS apps using the latest Xcode
  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
  • How to take advantage of Xcode’s vast libraries, frameworks and bundles
  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
  • How to share your app using organizer, localization, auto layout, and more

By the end of this book, you’ll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you’ll even sell it on Apple iTunes App Store.

What you’ll learn

  • How to build iOS apps using the latest Xcode
  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
  • How to take advantage of Xcode’s vast libraries, frameworks and bundles
  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
  • How to share your app using organizer, localization, auto layout, and more

Who this book is for

This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code.

Table of Contents

Part 1: Getting Acquainted
Chapter 1: Welcome to Xcode
Chapter 2: Diving Right In
Chapter 3: Project Templates and Getting Around
Chapter 4: Building Interfaces
Chapter 5: Getting Help and Code Completion
Chapter 6: Constraints

Part 2: Diving Deeper
Chapter 7: Storyboards
Chapter 8: Table and Collection Views
Chapter 9: Frameworks, Libraries, and Targ ets
Chapter 10: Advanced Editing
Chapter 11: Debugging and Analysis

Part 3: Final Preparations and Releasing
Chapter 12: Version Control with Git
Chapter 13: Localization
Chapter 14: The Organizer
Chapter 15: Building, Sharing, and Distributing Applications

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