Blender 3D Basics, 2nd Edition
- Length: 546 pages
- Edition: 2
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2014-08-25
- ISBN-10: 1783984902
- ISBN-13: 9781783984909
- Sales Rank: #1162396 (See Top 100 Books)
A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7
About This Book
- Explore Blender’s unique user interface and unlock Blender’s powerful suite of modeling and animation tools
- Learn how to use Blender, and also the principles that make animation, lighting, and camera work come alive
- Start with the basics and build your skills through a coordinated series of projects to create a complex world
Who This Book Is For
This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.
In Detail
This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents
Chapter 1: Introducing Blender and Animation
Chapter 2 : Getting Comfortable Using the 3D View
Chapter 3 : Controlling the Lamp, the Camera, and Animating Objects
Chapter 4 : Modeling with Vertices, Edges, and Faces
Chapter 5 : Building a Simple Boat
Chapter 6 : Making and Moving the Oars
Chapter 7 : Planning Your Work, Working Your Plan
Chapter 8 : Making the Sloop
Chapter 9 : Finishing Your Sloop
Chapter 10 : Modeling Organic Forms, Sea, and Terrain
Chapter 11 : Improving Your Lighting and Camera Work
Chapter 12 : Rendering and Compositing
Appendix: Pop Quiz Answers