Blender Compositing and Post Processing
- Length: 114 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2014-01-21
- ISBN-10: 1782161120
- ISBN-13: 9781782161127
- Sales Rank: #5177897 (See Top 100 Books)
Learn the techniques required to create believable and stunning visuals with Blender Compositor
Overview
- Explore Blender compositor to create spectacular visuals
- Make the most out of Blender’s node-based compositing architecture
- Step-by-step guide full of practical examples
In Detail
Blender Compositing allows you to assemble and enhance an image (or movie). Using Composition nodes, you can glue two pieces of footage together and colorize the whole sequence all at once. You can enhance the colors of a single image or an entire movie clip in a static manner or in a dynamic way that changes over time (as the clip progresses).
Blender Compositing and Post Processing enables you to attain a firm grounding in order to arrive at a desired look of the film, with more ease and efficiency. You will also learn how to create and manage compositing flows that are effective and productive in meeting project deadlines.
Blender Compositing and Post Processing will take you through different compositing terminologies, concepts, and their implementations in Blender Compositions. You will indulge in procedural and practical illustrations on color space, image grading, relighting, and focusing.
This book is a one stop solution for you to attain state of the art compositing skills for creating mind blowing visuals and productive composites, using Blender compositor. By the end of the book you should have the confidence to tackle a complex shot from planning to polish.
What you will learn from this book
- Explore color spaces and grading techniques
- Discover what goes in and out of Blender compositor
- Understand generic render passes and layers
- Work on advanced compositing techniques like relighting, texture mapping, and focusing
- Get to grips with keying, masking, and filtering techniques
- Grade using the Bezier curve
- Make the image more realistic using camera effects
- Import footage into the node editor
Approach
This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts.
Who this book is written for
This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.
Mythravarun Vepakomma
Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as a CG Supervisor at Xentrix Studios Pvt Ltd, India. Though he graduated in Electrical and Electronics Engineering in 2004, he has always had a great passion for comics and cartoons. During his studies, his passion got him attracted to web designing and 3D animation.
Table of Contents
Chapter 1: Blender Compositing – Overview
Chapter 2: Working with Blender Compositor
Chapter 3: Working with Input and Output Nodes
Chapter 4: Image Manipulation Techniques
Chapter 5: Beyond Grading
Chapter 6: Alpha Sports