Boost C++ Application Development Cookbook, 2nd Edition
- Length: 463 pages
- Edition: 2nd Revised edition
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2017-10-05
- ISBN-10: 1787282244
- ISBN-13: 9781787282247
- Sales Rank: #1820336 (See Top 100 Books)
Learn to build applications faster and better by leveraging the real power of Boost and C++
About This Book
- Learn to use the Boost libraries to simplify your application development
- Learn to develop high quality, fast and portable applications
- Learn the relations between Boost and C++11/C++4/C++17
Who This Book Is For
This book is for developers looking to improve their knowledge of Boost and who would like to simplify their application development processes. Prior C++ knowledge and basic knowledge of the standard library is assumed.
What You Will Learn
- Get familiar with new data types for everyday use
- Use smart pointers to manage resources
- Get to grips with compile-time computations and assertions
- Use Boost libraries for multithreading
- Learn about parallel execution of different task
- Perform common string-related tasks using Boost libraries
- Split all the processes, computations, and interactions to tasks and process them independently
- Learn the basics of working with graphs, stacktracing, testing and interprocess communications
- Explore different helper macros used to detect compiler, platform and Boost features
In Detail
If you want to take advantage of the real power of Boost and C++ and avoid the confusion about which library to use in which situation, then this book is for you.
Beginning with the basics of Boost C++, you will move on to learn how the Boost libraries simplify application development. You will learn to convert data such as string to numbers, numbers to string,
Table of Contents
Chapter 1. Starting To Write Your Application
Chapter 2. Managing Resources
Chapter 3. Converting And Casting
Chapter 4. Compile-Time Tricks
Chapter 5. Multithreading
Chapter 6. Manipulating Tasks
Chapter 7. Manipulating Strings
Chapter 8. Metaprogramming
Chapter 9. Containers
Chapter 10. Gathering Platform And Compiler Information
Chapter 11. Working With The System
Chapter 12. Scratching The Tip Of The Iceberg