Building an RPG with Unity 5.x Front Cover

Building an RPG with Unity 5.x

  • Length: 354 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-12-06
  • ISBN-10: 1785285009
  • ISBN-13: 9781785285004
  • Sales Rank: #2621620 (See Top 100 Books)

Key Features Learn to build a multiplayer real-time strategy game from scratch using Unity Gain knowledge of Unity’s UI system to build complex user interfaces See how to build and customize your framework for your RPG games Book Description Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games – the tips, tricks, and techniques can be applied to your own role RPG. We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on. We also cover designing levels of the game by adding more features to it and making the game more interesting. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games. By the end of the book, you will be able to build upon core the RPG framework elements to create your own game experience. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events See how to load and unload scenes and assets Create multiplayer game settings for our RPG Design a UI for user input and feedback Enhance Game Master to handle all aspects of the RPG Develop a custom pathfinding system Implement AI for character and non-character players About the Author Vahe Karamian is a software consultant and author based in Los Angeles, CA. He has been providing software development services to some of the top pharmaceutical, biotech, and medical device manufacturing companies in the world. His latest clients included Department of Planning and

Table of Contents

Chapter 1: In the Beginning
Chapter 2: Setting the Atmosphere
Chapter 3: Character Design
Chapter 4: Player Character and Non-Player Character Design
Chapter 5: Game Master and Game Mechanics
Chapter 6: Inventory System
Chapter 7: User Interface and System Feedback
Chapter 8: Multiplayer Setup

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