C ++ Windows Programming Front Cover

C ++ Windows Programming

  • Length: 428 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-10-06
  • ISBN-10: 1786464225
  • ISBN-13: 9781786464224
  • Sales Rank: #557414 (See Top 100 Books)
Description

Key Features

  • Create diverse applications featuring the versatility of Small Windows C++ library
  • Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++
  • Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architecture

Book Description

It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications.

Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++.

What you will learn

  • Develop advanced real-world applications in Windows
  • Design and implement a graphical object-oriented class library in C++
  • Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files
  • Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications
  • Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 API

Table of Contents

Chapter 1: Introduction
Chapter 2: Hello, Small World!
Chapter 3: Building a Tetris Application
Chapter 4: Working with Shapes and Figures
Chapter 5: The Figure Hierarchy
Chapter 6: Building a Word Processor
Chapter 7: Keyboard Input and Character Calculation
Chapter 8: Building a Spreadsheet Application
Chapter 9: Formula Interpretation
Chapter 10: The Framework
Chapter 11: The Document
Chapter 12: The Auxiliary Classes
Chapter 13: The Registry, Clipboard, Standard Dialogs, and Print Preview
Chapter 14: Dialogs, Controls, and Page Setup
Appendix: Rational and Complex Numbers

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