Canvas Cookbook
- Length: 254 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2016-04-29
- ISBN-10: B01ALMQ56Y
- Sales Rank: #2856151 (See Top 100 Books)
Key Features
- Develop simple to advanced recipes of your own, and ultimately produce a great application
- Discover a better way to use HTML5 Canvas, JavaScript, and CSS
- Put your creative instincts to use in your day-to-day interface developments
Book Description
With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.
The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
What you will learn
- Draw basic shapes such as lines, arcs, curves, and text using the coordinate system
- Learn about the animation cycle and use it to animate shapes
- Grasp the knowledge required to create particles and use them
- Give various effects to images and videos and also use them in animations
- Discover the use of event listeners to make recipes interactive and to handle events through event handlers
- Create good presentation graphics with graphs and charts
- Learn all about 3D development, from building 3D objects to animating them
- Convert your knowledge into a complete working game
- Understand the interoperability and deployment of recipes on different browsers and on different devices
About the Author
Bhushan Purushottam Joshi is a teacher of computer science and has around 11 years of experience in teaching. He started his career as a programmer in a software firm but found true joy in teaching. He is a teacher by choice and not by chance. He teaches computer science courses such as MCA, MSc IT, BSc IT, and BSc CS at various colleges in Mumbai. He is a master at presenting technical as well as conceptual subjects in the most simplified manner. He has exemplary skill at relating daily life examples to technical concepts, which facilitates understanding of the subject matter. He enjoys teaching technical as well as conceptual subjects such as web design, Java, C#, C++, operating systems, computer networks, data structures, and ethical hacking. He is quite popular and appreciated among students for his able guidance in their project work.
Canvas Cookbook is his first sincere attempt to present the usage of HTML5 Canvas in conjunction with JavaScript and CSS to build simple and crisp recipes.
Table of Contents
Chapter 1. Paths And Text
Chapter 2. Shapes And Composites
Chapter 3. Animation
Chapter 4. Images And Videos
Chapter 5. Interactivity Through Events
Chapter 6. Creating Graphs And Charts
Chapter 7. 3D Modeling
Chapter 8. Game Development
Chapter 9. Interoperability And Deployment