How to Cheat in 3ds Max 2011: Get Spectacular Results Fast
- Length: 256 pages
- Publication Date: 2010-07-01
Force: Animal Drawing: Animal locomotion and design concepts for animators
by Mike Mattesi
- Length: 224 pages
- Publication Date: 2011-05-19
Real-World Flash Game Development, 2nd Edition
- Length: 511 pages
- Publication Date: 2011-04-22
Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games
- Length: 240 pages
- Publication Date: 2010-10-14
3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
by Ami Chopine
- Length: 288 pages
- Publication Date: 2011-04-06
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Length: 352 pages
- Publication Date: 2009-09-22
Producing Games: From Business and Budgets to Creativity and Design
- Length: 304 pages
- Publication Date: 2009-09-10
Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games
- Length: 496 pages
- Publication Date: 2008-02-08
3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
- Length: 368 pages
- Publication Date: 2006-03-07
Tradigital 3ds Max: A CG Animator’s Guide to Applying the Classic Principles of Animation
- Length: 304 pages
- Publication Date: 2011-10-31