The History of Visual Magic in Computers

  • Length: 438 pages
  • Publication Date: 2013-10-01

Game Programming Algorithms and Techniques

  • Length: 352 pages
  • Publication Date: 2013-12-29

Programming 2D Games

  • Length: 438 pages
  • Publication Date: 2012-06-21

Learn Unity for 2D Game Development

  • Length: 316 pages
  • Publication Date: 2013-10-09

Theory of Fun for Game Design, 2nd Edition

  • Length: 300 pages
  • Publication Date: 2013-11-29

Build a Game with UDK

  • Length: 156 pages
  • Publication Date: 2013-08-26

CryENGINE Game Programming with C++, C#, and Lua

  • Length: 276 pages
  • Publication Date: 2013-11-22

VMware View Security Essentials

  • Length: 130 pages
  • Publication Date: 2013-07-26

vSphere High Performance Cookbook

  • Length: 240 pages
  • Publication Date: 2013-07-26

Unity 4.x Game AI Programming

  • Length: 232 pages
  • Publication Date: 2013-07-23

Augmented Reality with Kinect

  • Length: 122 pages
  • Publication Date: 2013-07-11

UnrealScript Game Programming Cookbook

  • Length: 272 pages
  • Publication Date: 2013-02-20
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