Super Scratch Programming Adventure, 2nd Edition

  • Length: 160 pages
  • Publication Date: 2013-10-28

Learning Physics Modeling with PhysX

  • Length: 104 pages
  • Publication Date: 2013-10-25

Social Game Design: Monetization Methods and Mechanics

  • Length: 278 pages
  • Publication Date: 2011-12-12

Maya Python for Games and Film

  • Length: 408 pages
  • Publication Date: 2011-09-28

Game Development for iOS with Unity3D

  • Length: 280 pages
  • Publication Date: 2012-07-26

Game Invaders: The Theory and Understanding of Computer Games

  • Length: 230 pages
  • Publication Date: 2012-07-10

jMonkeyEngine 3.0 Beginner’s Guide

  • Length: 352 pages
  • Publication Date: 2013-06-25

Learning HTML5 by Creating Fun Games

  • Length: 374 pages
  • Publication Date: 2013-06-25

SFML Game Development

  • Length: 296 pages
  • Publication Date: 2013-06-24

Unity Shaders and Effects Cookbook

  • Length: 268 pages
  • Publication Date: 2013-06-18

HLSL Development Cookbook

  • Length: 224 pages
  • Publication Date: 2013-06-13

Corona SDK Application Design

  • Length: 98 pages
  • Publication Date: 2013-06-13
3.5