Unstable Aesthetics: Game Engines and the Strangeness of Modding
- Length: 216 pages
- Publication Date: 2021-02-25
Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
- Length: 214 pages
- Publication Date: 2019-10-23
Advances in Computer Games: 16th International Conference
- Length: 195 pages
- Publication Date: 2021-03-03
Experimental Games: Critique, Play, and Design in the Age of Gamification
- Length: 402 pages
- Publication Date: 2020-12-07
The Quest for the Diamond Sword (Deluxe Illustrated Edition): An Unofficial Minecrafters Adventure
- Length: 128 pages
- Publication Date: 2020-11-24
Phaser Game Design Workbook: Game Product Management for the Phaser v2.x.x & v3.24 Gaming Frameworks (6th Edition)
- Length: 328 pages
- Publication Date: 2019-11-29
Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
- Length: 314 pages
- Publication Date: 2021-01-01
Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
- Length: 822 pages
- Publication Date: 2020-11-27
Digital Heritage Reconstruction Using Super-resolution and Inpainting
- Length: 170 pages
- Publication Date: 2016-12-12