Online Worlds: Convergence of the Real and the Virtual
- Length: 318 pages
- Publication Date: 2009-12-17
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
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- Publication Date: 2009-09-22
Producing Games: From Business and Budgets to Creativity and Design
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- Publication Date: 2009-09-10
Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games
- Length: 496 pages
- Publication Date: 2008-02-08
3D Math Primer for Graphics and Game Development
- Length: 429 pages
- Publication Date: 2002-06-21
3D Game Textures: Create Professional Game Art Using Photoshop
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- Length: 368 pages
- Publication Date: 2006-03-07
SilverStripe: The Complete Guide to CMS Development
- Length: 456 pages
- Publication Date: 2009-10-12
Moodle 1.9 English Teacher’s Cookbook
- Length: 304 pages
- Publication Date: 2010-07-05