Introducing ZBrush 4

  • Length: 520 pages
  • Publication Date: 2011-03-08

The Busy Coder’s Guide to Advanced Android Development

  • Length: 260 pages
  • Publication Date: 2009-07-10

Software Build Systems: Principles and Experience

  • Length: 624 pages
  • Publication Date: 2011-03-21

Online Worlds: Convergence of the Real and the Virtual

  • Length: 318 pages
  • Publication Date: 2009-12-17

Producing Games: From Business and Budgets to Creativity and Design

  • Length: 304 pages
  • Publication Date: 2009-09-10

Game Programming Gems 6

  • Length: 700 pages
  • Publication Date: 2006-03-07

3D Math Primer for Graphics and Game Development

  • Length: 429 pages
  • Publication Date: 2002-06-21

3D Game Textures: Create Professional Game Art Using Photoshop

  • Length: 368 pages
  • Publication Date: 2006-03-07

2D Game Building for Teens

  • Length: 320 pages
  • Publication Date: 2009-01-29