Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Length: 352 pages
- Publication Date: 2009-09-22
Producing Games: From Business and Budgets to Creativity and Design
- Length: 304 pages
- Publication Date: 2009-09-10
Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games
- Length: 496 pages
- Publication Date: 2008-02-08
3D Math Primer for Graphics and Game Development
- Length: 429 pages
- Publication Date: 2002-06-21
3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn
- Length: 368 pages
- Publication Date: 2006-03-07
Using Moodle: Teaching with the Popular Open Source Course Management System
- Length: 288 pages
- Publication Date: 2007-11-22
Data Mining: Concepts, Models, Methods, and Algorithms, 2nd Edition
- Length: 552 pages
- Publication Date: 2011-08-16
Windows Phone 7 Application Development For Dummies
- Length: 288 pages
- Publication Date: 2011-08-09
Mac Application Development For Dummies
- Length: 416 pages
- Publication Date: 2011-10-25