Cocos2d-x by Example: Beginner’s Guide, 2nd Edition
- Length: 250 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2015-04-30
- ISBN-10: 1785288857
- ISBN-13: 9781785288852
- Sales Rank: #2021751 (See Top 100 Books)
Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework
About This Book
- Build multi-device games, letting the framework do all the heavy lifting!
- Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
- Quickly implement and test your own game play ideas, with an eye for optimization and portability
Who This Book Is For
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
In Detail
Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you’ll learn how to take complete advantage of the framework. You’ll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
Table of Contents
Chapter 1. Installing Cocos2d-x
Chapter 2. You Plus C++ Plus Cocos2d-x
Chapter 3. Your First Game – Air Hockey
Chapter 4. Fun with Sprites – Sky Defense
Chapter 5. On the Line – Rocket Through
Chapter 6. Quick and Easy Sprite – Victorian Rush Hour
Chapter 7. Adding the Looks – Victorian Rush Hour
Chapter 8. Getting Physical – Box2D
Chapter 9. On the Level – Eskimo
Chapter 10. Introducing Lua!