Cocos2d-x Game Development Essentials Front Cover

Cocos2d-x Game Development Essentials

  • Length: 140 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-12-22
  • ISBN-10: 1783987863
  • ISBN-13: 9781783987863
  • Sales Rank: #4734887 (See Top 100 Books)
Description

Create iOS and Android games from scratch using Cocos2d-x

Who This Book Is For

This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

About This Book

  • Create and run Cocos2d-x projects on iOS and Android platforms.
  • Find practical solutions to many real-world game development problems.
  • Learn the essentials of Cocos2d-x by writing code and following step-by-step instructions.

In Detail

Cocos2d-x is the C++ port of the most popular open source 2D framework in the world. Cocos2d-x is an amazing open source game engine that allows developers to exploit their existing C++, Lua, and JavaScript knowledge for cross-platform deployment into iOS, Android, Windows Phone, BlackBerry, Tizen, and HTML5, saving you time, effort, and cost.

You will learn the essentials of Cocos2d-x through examples, by creating a game from scratch. The book starts with adding scenes and menus to the game. Furthermore, you can learn more about the varied features such as scene transitions, game sprites, moving the spaceship, and adding audio to make your game livelier. By the end of the book, you will be able to solve problems that may arise during the entire game development phase.

Table of Contents

Chapter 1: Setting Up
Chapter 2: Adding Scenes
Chapter 3: Adding Game Menus
Chapter 4: Scene Transitions
Chapter 5: The Game Sprites
Chapter 6: Implementing Actions
Chapter 7: Moving the Space Pod Using Touch
Chapter 8: Collision Detection
Chapter 9: Adding Audio to the Game
Chapter 10: Implementing Accelerometer Support
Chapter 11: Problem Solving and What’s Next

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