Coding the Arduino: Building Fun Programs, Games, and Electronic Projects
- Length: 294 pages
- Edition: 1st ed.
- Language: English
- Publisher: Apress
- Publication Date: 2018-08-03
- ISBN-10: 1484235096
- ISBN-13: 9781484235096
- Sales Rank: #4409286 (See Top 100 Books)
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices.
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects.
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
What You’ll Learn
- Understand basic principles of technology, and about analog and digital electronics.
- Create games from scratch, where you interactively play against the program.
- Gain an introduction to Artificial Intelligence (AI)
Who This Book Is For
Electronic hobbyists and makers of all levels looking to get started with Arduinos.
Table of Contents
Chapter 1: A Background on Technology
Chapter 2: Computers and the Binary System
Chapter 3: Microcontrollers
Chapter 4: More Loops, and More Elegant Methods to Flash an LED
Chapter 5: Serial Communications
Chapter 6: Having Fun with Programming
Chapter 7: More Game Programming, with a Detailed Explanation
Chapter 8: Electronic Projects
Chapter 9: More Elaborate Projects
Chapter 10: Capstone Projects