Computer Games
- Length: 133 pages
- Edition: 2014
- Language: English
- Publisher: Springer
- Publication Date: 2014-04-10
- ISBN-10: 3319054279
- ISBN-13: 9783319054278
- Sales Rank: #10495853 (See Top 100 Books)
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Table of Contents
Chapter 1. Monte-Carlo Fork Search for Cooperative Path-Finding
Chapter 2. Building Large Compressed PDBs for the Sliding Tile Puzzle
Chapter 3. Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel
Chapter 4. Decision Trees for Computer Go Features
Chapter 5. UCT Enhancements in Chinese Checkers Using an Endgame Database