Computing Handbook, 3rd Edition: Computer Science and Software Engineering Front Cover

Computing Handbook, 3rd Edition: Computer Science and Software Engineering

  • Length: 2326 pages
  • Edition: 3
  • Publisher:
  • Publication Date: 2014-05-07
  • ISBN-10: 1439898529
  • ISBN-13: 9781439898529
  • Sales Rank: #3657947 (See Top 100 Books)

Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.

Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.

Table of Contents

Chapter 1: Structure and Organization of Computing*
Chapter 2: Computational Thinking
Chapter 3: Data Structures
Chapter 4: Basic Techniques for Design and Analysis of Algorithms
Chapter 5: Graph and Network Algorithms
Chapter 6: Computational Geometry
Chapter 7: Complexity Theory
Chapter 8: Formal Models and Computability
Chapter 9: Cryptography
Chapter 10: Algebraic Algorithms*
Chapter 11: Some Practical Randomized Algorithms and Data Structures
Chapter 12: Approximation Algorithms and Metaheuristics
Chapter 13: Combinatorial Optimization
Chapter 14: Graph Drawing
Chapter 15: Pattern Matching and Text Compression Algorithms
Chapter 16: Distributed Algorithms
Chapter 17: Digital Logic
Chapter 18: Memory Systems
Chapter 19: Storage Systems*
Chapter 20: High-Speed Computer Arithmetic
Chapter 21: Input/Output Devices and Interaction Techniques
Chapter 22: Performance Enhancements
Chapter 23: Parallel Architectures
Chapter 24: Multicore Architectures and Their Software Landscape
Chapter 25: DNA Computing
Chapter 26: Computational Electromagnetics
Chapter 27: Computational Fluid Dynamics
Chapter 28: Computational Astrophysics
Chapter 29: Computational Chemistry
Chapter 30: Computational Biology: : The Fundamentals of Sequence-Based Techniques
Chapter 31: Terrain Modeling for the Geosciences
Chapter 32: Geometric Primitives
Chapter 33: Computer Animation
Chapter 34: Paraconsistent Logic-Based Reasoning for Intelligent Systems
Chapter 35: Qualitative Reasoning
Chapter 36: Machine Learning
Chapter 37: Explanation-Based Learning
Chapter 38: Search
Chapter 39: Planning and Scheduling
Chapter 40: Natural Language Processing
Chapter 41: Understanding Spoken Language
Chapter 42: Neural Networks
Chapter 43: Cognitive Modeling
Chapter 44: Graphical Models for Probabilistic and Causal Reasoning
Chapter 45: Network Organization and Topologies
Chapter 46: Routing Protocols
Chapter 47: Access Control
Chapter 48: Data Compression
Chapter 49: Localization in Underwater Acoustic Sensor Networks*
Chapter 50: Semantic Web
Chapter 51: Web Search Engines: : Practice and Experience
Chapter 52: Process Synchronization and Interprocess Communication
Chapter 53: Thread Management for Shared-Memory Multiprocessors
Chapter 54: Virtual Memory
Chapter 55: Secondary Storage and Filesystems
Chapter 56: Performance Evaluation of Computer Systems
Chapter 57: Taxonomy of Contention Management in Interconnected Distributed Systems
Chapter 58: Real-Time Computing
Chapter 59: Scheduling for Large-Scale Systems
Chapter 60: Distributed File Systems*
Chapter 61: Mobile Operating Systems
Chapter 62: Service-Oriented Operating Systems
Chapter 63: Imperative Language Paradigm
Chapter 64: Object-Oriented Language Paradigm
Chapter 65: Logic Programming and Constraint Logic Programming
Chapter 66: Multiparadigm Languages
Chapter 67: Scripting Languages
Chapter 68: Compilers and Interpreters
Chapter 69: Programming Language Semantics
Chapter 70: Type Systems
Chapter 71: Formal Methods
Chapter 72: Discipline of Software Engineering: : An Overview
Chapter 73: Professionalism and Certification
Chapter 74: Software Engineering Code of Ethics and Professional Practice
Chapter 75: Software Business and Economics
Chapter 76: Open Source and Governance: : COTS*
Chapter 77: Evidence-Informed Software engineering and the systematic Literature Review
Chapter 78: Empirical Software Engineering
Chapter 79: Software Quality and Model-Based Process Improvement
Chapter 80: Software Metrics and Measurements
Chapter 81: Software Development: Management and Business Concepts
Chapter 82: Project Personnel and Organization
Chapter 83: Project and Process Control
Chapter 84: Agile
Chapter 85: Service-Oriented Development
Chapter 86: Software Product Lines
Chapter 87: Requirements Elicitation
Chapter 88: Specification
Chapter 89: Software Model Checking
Chapter 90: Software Design Strategies
Chapter 91: Software Architecture
Chapter 92: Human–Computer Interfaces for Speech Applications
Chapter 93: Software Assurance

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