Designing and Developing for Google Glass
- Length: 404 pages
- Edition: 1
- Language: English
- Publisher: O'Reilly Media
- Publication Date: 2014-12-28
- ISBN-10: 1491946458
- ISBN-13: 9781491946459
- Sales Rank: #1962494 (See Top 100 Books)
Designing and Developing for Google Glass: Thinking Differently for a New Platform
Creating apps for Google Glass is more involved than simply learning how to navigate its hardware, APIs, and SDK. You also need the right mindset. While this practical book delivers the information and techniques you need to build and deploy Glass applications, it also helps you to think for Glass by showing you how the platform works in, and affects, its environment.
In three parts—Discover, Design, and Develop—Glass pioneers guide you through the Glass ecosystem and demonstrate what this wearable computer means for users, developers, and society as a whole. You’ll learn how to create rich functionality for a consumer technology that’s radically different than anything currently available.
- Learn the Five Noble Truths of great Glassware design
- Understand the Glass ecosystem and learn why it’s different
- Sidestep Glass’s societal concerns in your projects
- Learn how Glass adapts to the user’s world, rather than the other way around
- Avoid poor design by identifying Glassware antipatterns
- Build cloud services with the Google Mirror API
- Use the Glass Development Kit to develop client applications
- Submit your project for review in the MyGlass directory
Table of Contents
Part I. Discover
Chapter 1. The Revolution Will Be Wearable
Chapter 2. The Glass Ecosystem: What It Is and How It Is Different
Chapter 3. Societal Issues with Glass and How to Avoid Them in Your Projects
Part II. Design
Chapter 4. Thinking for Glass: How Glass Is, and Should Be, Personal
Chapter 5. The Five Noble Truths of Great Glassware Design
Chapter 6. Glassware Antipatterns: Avoiding Poor Design
Part III. Develop
Chapter 7. Overview of the Mirror API
Chapter 8. Security and OAuth
Chapter 9. Working with Timeline Cards
Chapter 10. Card Actions and Subscriptions
Chapter 11. Sharing Resources with Glassware
Chapter 12. Context Is King: Using Location and Other Signals
Chapter 13. The GDK
Chapter 14. Getting on MyGlass: Glassware Submission, Review, and Distribution
Chapter 15. Reflections on the Future
Part IV. Appendices
Appendices A. Glassware Done Right: Case Studies from the Field
Appendices B. Hacking Glass