Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
- Length: 257 pages
- Edition: 1
- Language: English
- Publisher: Apress
- Publication Date: 2020-12-04
- ISBN-10: 1484262891
- ISBN-13: 9781484262894
- Sales Rank: #347773 (See Top 100 Books)
Childhood learning is now more screen-based than ever before, and app developers are flocking in droves to this lucrative and exciting market. The younger generation deserves the best, and growing up in a digital world has made them discerning and demanding customers. Creating a valuable user experience for a child is as complex and involved as when designing a typical app for an adult, if not more, and Designing Digital Products for Kids is here to be your guide.
Author and designer Rubens Cantuni recognizes the societal importance of a high-quality and ethical app experience for children. There is room for significant improvement in this space, and Cantuni helps you optimize it. Designing Digital Products for Kids walks hopeful developers through digital product design―including research, concept, design, release, marketing, testing, analyzing, and iterating―all while aiming to build specifically for children.
Industry experts and their real-world advice are showcased in this book, along with careful advice for the ethics that go along with this unique market. These tips include complex needs regarding mental development, accessibility, conscious screen time limits, and content sensitivity. Children, parents, and teachers alike are hungry for more thoughtful players in the kids’ app space, and Designing Digital Products for Kids is your ticket to successfully developing and educating for the future.
What You Will Learn
- Design platforms specifically for children, to entertain and educate them
- Work with a complex audience of parents, teachers and kids
- Understand how different monetization strategies work in this industry and why
Who This Book Is For
User experience designers, UI designers, product owners, teachers and educators, startup founders. The range of topics is so wide that anyone interested or involved in digital products could find something interesting to learn.