Encyclopedia of Information Science and Technology, 3rd Edition
- Length: 10384 pages
- Edition: 1
- Language: English
- Publisher: IGI Global
- Publication Date: 2014-07-31
- ISBN-10: 1466658886
- ISBN-13: 9781466658882
- Sales Rank: #10008105 (See Top 100 Books)
Information acquisition and management has always had a profound impact on societal and organizational progression. However, as computing dramatically advances the level of intelligence associated with management technologies, the breadth of their dispersal, and ultimately the impact of the information itself, the utilization and management of information science and technology also gains profound importance. This change-driven environment creates a critical need for a comprehensive, up-to-date reference encompassing the full range of concepts, issues, methods, technologies, and trends associated with the field.
The Encyclopedia of Information Science and Technology, Third Edition is a 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world. This discipline-defining encyclopedia will serve research needs in numerous fields that are affected by the rapid pace and substantial impact of technological change. With an emphasis on modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field, it is a relevant and essential addition to any academic librarys reference collection.
Table of Contents
Section 1: Accounting and Finance
Section 2: Artificial Intelligence
Section 3: Assistive Technologies
Section 4: Big Data
Section 5: Bioinformatics
Section 6: Biology
Section 7: Biomedical Engineering
Section 8: Biometrics
Section 9: Business and Organizational Research
Section 10: Business Education
Section 11: Business Information Systems
Section 12: Civil Engineering
Section 13: Clinical Science and Technologies
Section 14: Cloud Computing
Section 15: Cognitive Informatics
Section 16: Computer Engineering
Section 17: Computer Simulation
Section 18: Computer Vision and Image Processing
Section 19: Criminal Science and Forensics
Section 20: Crisis Response and Management
Section 21: Curriculum Development and Instructional Design
Section 22: Customer Relationship Management
Section 23: Cyber and Network Security
Section 24: Cyber Crime and Digital Terrorism
Section 25: Data Analysis and Statistics
Section 26: Data Mining and Databases
Section 27: Data Warehousing
Section 28: Decision Support Systems
Section 29: Digital Communications and Linguistics
Section 30: Digital Literacy
Section 31: Digital Media
Section 32: Distance Education
Section 33: E-Books and Digital Publishing
Section 34: E-Business
Section 35: E-Commerce
Section 36: Educational Administration and Leadership
Section 37: Educational Technologies
Section 38: Electrical Engineering
Section 39: Electronic Government
Section 40: Electronic Services
Section 41: Engineering Science
Section 42: Enterprise Resource Planning
Section 43: Entrepreneurship
Section 44: Environmental Science and Agriculture
Section 45: Ethics and Social Responsibility
Section 46: Gaming
Section 47: Gender and IT
Section 48: Geographic Information Systems
Section 49: Global Information Technology
Section 50: Government and Law
Section 51: Health Information Systems
Section 52: Healthcare Administration
Section 53: High Performance Computing
Section 54: Higher Education
Section 55: Hospitality, Travel, and Tourism Management
Section 56: Human Resources Development
Section 57: Human-Computer Interaction
Section 58: Industrial Engineering
Section 59: Industrial Informatics
Section 60: Information Resources Management
Section 61: Information Retrieval
Section 62: IT Policy and Standardization
Section 63: IT Research and Theory
Section 64: IT Security and Ethics
Section 65: Knowledge Management
Section 66: Language Learning
Section 67: Learning Assessment and Measurement
Section 68: Library Science and Administration
Section 69: Management Science
Section 70: Marketing
Section 71: Materials Science
Section 72: Mathematics
Section 73: Medical Engineering
Section 74: Medical Ethics and Law
Section 75: Medical Technologies
Section 76: Mobile and Wireless Computing
Section 77: Mobile Learning
Section 78: Multimedia Technology
Section 79: Music Technologies
Section 80: Networking and Telecommunications
Section 81: Neural Networks
Section 82: Political Science
Section 83: Psychology and Human Behavior
Section 84: Public Sector Management
Section 85: Research Methods
Section 86: Robotics
Section 87: Semantic Web
Section 88: Small and Medium Enterprises
Section 89: Social Networking and Computing
Section 90: Socio-Economic Development
Section 91: Sociology
Section 92: Sports and Entertainment
Section 93: Surveillance Systems
Section 94: Sustainability
Section 95: Systems and Software Engineering
Section 96: Teacher Education
Section 97: Theoretical Computer Science
Section 98: Urban and Regional Development
Section 99: Virtual Learning Environments
Section 100: Web Technologies