Entertainment Computing – ICEC 2011
- Length: 493 pages
- Edition: 1
- Language: English
- Publisher: Springer
- Publication Date: 2011-10-19
- ISBN-10: 3642244998
- ISBN-13: 9783642244995
- Sales Rank: #18125223 (See Top 100 Books)
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
Table of Contents
Chapter 1 Story
Chapter 2 Active Games
Chapter 3 Player Experience
Chapter 4 Camera and 3D
Chapter 5 Artificial Intelligence
Chapter 6 Educational Entertainment
Chapter 7 Game Development
Chapter 8 Self and Identity
Chapter 9 Social and Mobile Entertainment
Chapter 10 Demonstrations
Chapter 11 Posters
Chapter 12 Workshops