Foundations of Game Engine Development, Volume 2: Rendering
- Length: 412 pages
- Edition: 1
- Language: English
- Publisher: Terathon Software LLC
- Publication Date: 2019-07-26
- ISBN-10: 0985811757
- ISBN-13: 9780985811754
- Sales Rank: #142859 (See Top 100 Books)
Description
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Free ChaptersTry Audible and Get Two Free Audiobooks »
To access the link, solve the captcha.
Subscribe
Categories