Fundamental 2D Game Programming with Java Front Cover

Fundamental 2D Game Programming with Java

  • Length: 656 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-03-11
  • ISBN-10: 1305076532
  • ISBN-13: 9781305076532
  • Sales Rank: #773145 (See Top 100 Books)
Description

Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book’s three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.

Table of Contents

PART I: THE FOUNDATIONS
Chapter 1 Hello World
Chapter 2 Input
Chapter 3 Transformations
Chapter 4 Time and Space
Chapter 5 Simple Game Framework
Chapter 6 Vector2f Updates
Chapter 7 Intersection Testing

PART II: THE POLISH
Chapter 9 Files and Resources
Chapter 10 Images
Chapter 11 Text
Chapter 12 Threads
Chapter 13 Sound
Chapter 14 Deployment with ANT
Chapter 15 Collision Detection

PART III: THE COMPLETE GAME
Chapter 16 Tools
Chapter 17 Space Rocks
Chapter 18 Conclusion

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