Game Development Essentials: An Introduction, 3rd Edition
- Length: 512 pages
- Edition: 3
- Language: English
- Publisher: Delmar Cengage Learning
- Publication Date: 2011-08-17
- ISBN-10: 1111307652
- ISBN-13: 9781111307653
- Sales Rank: #98722 (See Top 100 Books)
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
New Features
- Revised profiles, tips, and quotes from industry professionals and educators.
- New and updated game screenshots, photos, illustrations, and diagrams.
- Expanded sections on the newest trends in game development, including mobile, social, and serious games.
- Coverage of new console and mobile platforms.
- Discussions of new trends and technologies, such as 3D, motion control, cloud-hosted, augmented reality, convergent platforms, and transmedia.
Additional Features
- Comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing.
- Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.
- Thought-provoking questions help readers develop and fine-tune the skills specific to game development.
- Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience.
Table of Contents
Part I: Setup building the foundation
Chapter 1 Historical Elements: how did we get here?
Chapter 2 Platforms & Player Modes: what is the framework?
Chapter 3 Goals & Genres: what are the possibilities?
Chapter 4 Player Elements: who plays and why?
Part II: Scenarios: creating compelling content
Chapter 5 Story & Character Development: creating the narrative
Chapter 6 Gameplay: creating the experience
Chapter 7 Levels: creating the world
Chapter 8 Interface: creating the connection
Chapter 9 Audio: creating the atmosphere
Part III: Strategy: team, Process, and community
Chapter 10 Roles & Responsibilities: Developing the team
Chapter 11 Production & Management: developing the process
Chapter 12 Marketing & Maintenance: developing the community
Conclusion: The Future where are we Going?
What Types of Games Will Be Played in the Future? .
Who Will Develop the Games of the Future?
How Will Games Be Developed in the Future?
How Will Games Be Played in the Future?
Who Will Play the Games of the Future & How Will We Reach Them?
The Future of Entertainment?