Game Testing: All in One Front Cover

Game Testing: All in One

Description

An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Table of Contents

Chapter 1 Two Rules of Game Testing
Chapter 2 Being a Game Tester
Chapter 3 Why Testing Is Important
Chapter 4 Software Quality
Chapter 5 Test Phases
Chapter 6 The Game Testing Process
Chapter 7 Testing by the Numbers
Chapter 8 Combinatorial Testing
Chapter 9 Test Flow Diagrams
Chapter 10 Cleanroom Testing
Chapter 11 Test Trees
Chapter 12 Ad Hoc Testing and Gameplay Testing
Chapter 13 Defect Triggers
Chapter 14 Regression Testing and Test Reuse
Chapter 15 Capture/Playback Testing
Appendix A Odd-Numbered Answers to Exercises
Appendix B Basic Test Plan Template
Appendix C Combinatorial Test Templates
Appendix D Test Flow Diagram (TFD) Templates
Appendix E References

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