GameMaker: Studio For Dummies Front Cover

GameMaker: Studio For Dummies

  • Length: 352 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-07-21
  • ISBN-10: 1118851773
  • ISBN-13: 9781118851777
  • Sales Rank: #1046154 (See Top 100 Books)
Description

Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you’ve always wanted to play in record time and at a fraction of the cost of traditional game development methods. You’ll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it’s a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own “app store”-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:

  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer

GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Table of Contents

Part I – Getting Started with GameMaker: Studio
Chapter 1. Introducing GameMaker: Studio
Chapter 2. Discovering GameMaker: Studio Features and Tools

Part II – Basic Tools and Techniques
Chapter 3. Creating Events
Chapter 4. Adding Actions to Events
Chapter 5. Working with Views
Chapter 6. Working with Time Lines

Part III – Creating Special Effects
Chapter 7. Using Actions to Create Special Effects with Particles
Chapter 8. Coding Special Effects with Particles
Chapter 9. Using Surfaces to Create Effects
Chapter 10. Applying Scaling

Part IV – Coding Physics, Mobile Controls, and More
Chapter 11. Coding with GameMaker Language
Chapter 12. Using Physics
Chapter 13. Creating Controls for Mobile Devices
Chapter 14. Saving and Loading

Part V – The Part of Tens
Chapter 15. Ten Tips for Game Developers
Chapter 16. Ten (Or So) Frequently Asked Questions about GameMaker: Studio

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