Gamification with Unity 5.X Front Cover

Gamification with Unity 5.X

  • Length: 301 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-12-06
  • ISBN-10: 1786463482
  • ISBN-13: 9781786463487
  • Sales Rank: #2671156 (See Top 100 Books)
Description

Key Features

  • Achieve your goals in a fun-filled way by creating gamification projects from scratch
  • Leverage the Unity 5.X toolkit to create stunning and appealing projects
  • Make your transition towards a pro project manager/ developer by learning tricks and techniques

Book Description

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!

This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.

You’ll be given the tools and shown how to perform various techniques in the creation of gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own customer reward application, and get to know the best practices and approaches when designing gamified experiences.

What you will learn

  • Assess your learners’ abilities by setting up challenges and quests
  • Implement the game elements that relate to the project into Unity
  • Publish your own customer reward application to better engage readers
  • Improve your design using methods of playtesting and iteration
  • Issue Open Badges to recognize achievements and set up an online backpack to share digital badges

Table of Contents

Chapter 1. The Anatomy of Games
Chapter 2. Who or What Am I? Understanding the Player
Chapter 3. An Engaged Player is a Happy Player
Chapter 4. Organized Chaos – Getting Ideas Out of Your Head and on to Paper
Chapter 5. Sculpting the Conceptual Beast
Chapter 6. Breathing Life into Your First Creation – Creating and Importing Assets for Your Application
Chapter 7. Get Your Motor Running
Chapter 8. Break, Destroy, and Rebuild – the Art of Playtesting and Iteration
Chapter 9. Graduating Your Project to Completion
Chapter 10. Being the Best That You Can Be!

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