Getting Started with UDOO
- Length: 402 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2015-02-27
- ISBN-10: 1784391948
- ISBN-13: 9781784391942
- Sales Rank: #3499640 (See Top 100 Books)
Become an efficient maker by designing and building amazing prototypes with the UDOO platform and Android
About This Book
- Create real-world applications and prototypes using all the features provided by the UDOO board
- Learn how to use the on-board Android operating system to control circuits and to provide new impressive interactions
- This is a concise guide with step-by-step instructions that will help you create real-world applications using UDOO
Who This Book Is For
If you are an Android developer who wants to learn how to use UDOO to build Android applications that are capable of interacting with their surrounding environment, then this book is ideal for you. Learning UDOO is the next great step to start building your first real-world prototypes powered by the Android operating system.
In Detail
UDOO is a new development platform that acts as a single board computer capable of running both Linux and Android operating systems. With the compatibility of Arduino devices together with the Android operating system, this board favors the rapid development of physical applications with a solid user interface, which contributes significantly to the success of your projects.
This book is a great tutorial if you are planning to integrate all the amazing capabilities offered by Android into your small or big prototypes and be productive as soon as possible.
This is a step-by-step tutorial that will help you to create amazing real-world applications using UDOO. In each chapter, a new capability provided by the UDOO board is explained and then used in a real-world context to create a new physical application.
Table of Contents
Chapter 1. Turn On the Engines
Chapter 2. Know Your Tools
Chapter 3. Testing Your Physical Application
Chapter 4. Using Sensors to Listen to the Environment
Chapter 5. Managing Interactions with Physical Components
Chapter 6. Building a Chronotherm for Home Automation
Chapter 7. Using Android APIs for Human Interaction
Chapter 8. Adding Network Capabilities