Getting Started with Unity 5 Front Cover

Getting Started with Unity 5

  • Length: 195 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-05-29
  • ISBN-10: 1784398314
  • ISBN-13: 9781784398316
  • Sales Rank: #1621139 (See Top 100 Books)
Description

Leverage the power of Unity 5 to create amazing 3D games

About This Book

  • Learn to create interactive games with the Unity 5 game engine
  • Explore advanced features of Unity 5 to help make your games more appealing and successful
  • A step-by-step guide giving you the perfect start to developing games with Unity 5

Who This Book Is For

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

In Detail

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you’ll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.

Table of Contents

Chapter 1. Getting Jiggy with the Unity Interface
Chapter 2. Creating the Game Environment
Chapter 3. Working with Assets
Chapter 4. Animating the Game Characters
Chapter 5. Scripting the Game
Chapter 6. Adding a Graphical User Interface
Chapter 7. Polishing and Optimizing the Game
Chapter 8. What’s Next?

To access the link, solve the captcha.