Hands-On Reinforcement Learning with Python
- Length: 324 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2018-08-09
- ISBN-10: 1788836529
- ISBN-13: 9781788836524
- Sales Rank: #217326 (See Top 100 Books)
Hands-On Reinforcement Learning with Python: Master reinforcement learning and deep reinforcement learning by building intelligent applications using OpenAI, TensorFlow, and Python
A hands-on guide enriched with examples to master deep reinforcement learning algorithms with Python
Key Features
- Your entry point into the world of artificial intelligence using the power of Python
- An example-rich guide to master various RL and DRL algorithms
- Explore various state-of-the-art architectures along with math
Book Description
Reinforcement Learning (RL) is the trending and most promising branch of artificial intelligence. Hands-On Reinforcement learning with Python will help you master not only the basic reinforcement learning algorithms but also the advanced deep reinforcement learning algorithms.
The book starts with an introduction to Reinforcement Learning followed by OpenAI Gym, and TensorFlow. You will then explore various RL algorithms and concepts, such as Markov Decision Process, Monte Carlo methods, and dynamic programming, including value and policy iteration. This example-rich guide will introduce you to deep reinforcement learning algorithms, such as Dueling DQN, DRQN, A3C, PPO, and TRPO. You will also learn about imagination-augmented agents, learning from human preference, DQfD, HER, and many more of the recent advancements in reinforcement learning.
By the end of the book, you will have all the knowledge and experience needed to implement reinforcement learning and deep reinforcement learning in your projects, and you will be all set to enter the world of artificial intelligence.
What you will learn
- Understand the basics of reinforcement learning methods, algorithms, and elements
- Train an agent to walk using OpenAI Gym and Tensorflow
- Understand the Markov Decision Process, Bellman’s optimality, and TD learning
- Solve multi-armed-bandit problems using various algorithms
- Master deep learning algorithms, such as RNN, LSTM, and CNN with applications
- Build intelligent agents using the DRQN algorithm to play the Doom game
- Teach agents to play the Lunar Lander game using DDPG
- Train an agent to win a car racing game using dueling DQN
Who This Book Is For
If you’re a machine learning developer or deep learning enthusiast interested in artificial intelligence and want to learn about reinforcement learning from scratch, this book is for you. Some knowledge of linear algebra, calculus, and the Python programming language will help you understand the concepts covered in this book.
Table of Contents
Chapter 1. Introduction to Reinforcement Learning
Chapter 2. Getting started with OpenAI and Tensorflow
Chapter 3. Markov Decision process and Dynamic Programming
Chapter 4. Gaming with Monte Carlo Tree Search
Chapter 5. Temporal Difference Learning
Chapter 6. Multi-Armed Bandit Problem
Chapter 7. Deep Learning Fundamentals
Chapter 8. Deep Learning and Reinforcement
Chapter 9. Playing Doom With Deep Recurrent Q Network
Chapter 10. Asynchronous Advantage Actor Critic Network
Chapter 11. Policy Gradients and Optimization
Chapter 12. Capstone Project – Car Racing using DQN
Chapter 13. Current Research and Next Steps