Head First iPhone and iPad Development, 3rd Edition
- Length: 368 pages
- Edition: 3
- Language: English
- Publisher: O'Reilly Media
- Publication Date: 2014-01-06
- ISBN-10: 1449316573
- ISBN-13: 9781449316570
- Sales Rank: #1114529 (See Top 100 Books)
Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development, 3rd Edition will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools — including Xcode — and Objective-C programming principles to make your app stand out.
Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
- Install the iPhone OS SDK and get started using XCode
- Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
- Take advantage of iPhone OS patterns such as datasources and delegates
- Preview your applications in the Simulator
- Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
- Work with the iPhone’s camera, GPS, and accelerometer
- Optimize, test, and distribute your applicationWe think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Table of Contents
Chapter 1. Getting Started: Getting mobile with iOS
Chapter 2. Basic iOS Patterns: Building from scratch
Chapter 3. Interlude: Syntax
Chapter 4. Tables, Views, and Data: A table with a view
Chapter 5. Multiview Applications: It’s all about the details
Chapter 6. The Review Process, Design, and Devices: How to live with Apple
Chapter 7. Basic Core Data and Table View Cells: Reruns are hard to find
Chapter 8. Implementing search with core data: Looking for info
Chapter 9. Core data, mapkit, and core location: Finding a phone booth