Head First Programming Front Cover

Head First Programming

  • Length: 448 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2009-12-01
  • ISBN-10: 0596802374
  • ISBN-13: 9780596802370
  • Sales Rank: #298983 (See Top 100 Books)
Description

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs — variables, decisions, loops, functions, and objects — which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts.

Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you’re finished, you’ll have the necessary foundation to learn any programming language or tackle any software project you choose.

With a focus on programming concepts, this book teaches you how to:

  • Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators
  • Reuse code with functions
  • Use library code to save time and effort
  • Select the best data structure to manage complex data
  • Write programs that talk to the Web
  • Share your data with other programs
  • Write programs that test themselves and help you avoid embarrassing coding errors

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Table of Contents

Chapter 1. Starting to Code
Chapter 2. Textual Data
Chapter 3. Functions
Chapter 4. Data in Files and Arrays
Chapter 5. Hashes and Databases
Chapter 6. Modular Programming
Chapter 7. Building a Graphical User Interface
Chapter 8. Guis and Data
Chapter 8 ½. Exceptions and Message Boxes
Chapter 9. Graphical Interface Elements
Chapter 10. Custom Widgets and Classes
Appendix i: Leftovers

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